21Apr
16Mar
Gameplay Improvements and Rune Forge, devlog #6
One thing that had been overdue for a long time was refreshing the Steam screenshots. The previous ones were over a year old and no longer represented how the game actually looks. With the newer lighting, particles, and general visual polish, the difference is quite...
31Jan
Scaledeep – What Happened in 2025
After two years of development, last year was less about big visual changes and more about making the game feel solid and reliable. I am not saying that visual changes were smaller, but there is no huge leap between start and the end of the...
09Aug
Spells, traps and where to find them, devlog #3
Branding We’ve got a new logo and fresh capsule art—hand-drawn over three weeks, featuring our three ,ain characters. Now comes the "fun" part: slicing and repositioning everything for each platform. Steam alone wants multiple capsule sizes, and every social channel has its own aspect ratio, so...
17Jul
Scroll of Arcane Cartography, devlog #2
Ever stared at your minimap and wondered what secrets lie just beyond its foggy edge? Ok, probably not, since there is no implemented minimap yet. But if there would be a minimap the Scroll of Arcane Cartography is your answer—no tricks, no traps, just discovery...
12Jul