dev-log

Localization and Rune Forge, devlog #7

Japanese Language Support Japanese was added as a new language to the game. Text rendering is now handled correctly with proper and really nice font support, making the game more accessible for a wider audience. I hope more languages can be added in foreseeable future. Rune Forge The...

Gameplay Improvements and Rune Forge, devlog #6

One thing that had been overdue for a long time was refreshing the Steam screenshots. The previous ones were over a year old and no longer represented how the game actually looks. With the newer lighting, particles, and general visual polish, the difference is quite...

Scaledeep – What Happened in 2025

After two years of development, last year was less about big visual changes and more about making the game feel solid and reliable. I am not saying that visual changes were smaller, but there is no huge leap between start and the end of the...

Spells, traps and where to find them, devlog #3

Branding We’ve got a new logo and fresh capsule art—hand-drawn over three weeks, featuring our three ,ain characters. Now comes the "fun" part: slicing and repositioning everything for each platform. Steam alone wants multiple capsule sizes, and every social channel has its own aspect ratio, so...

Scroll of Arcane Cartography, devlog #2

Ever stared at your minimap and wondered what secrets lie just beyond its foggy edge? Ok, probably not, since there is no implemented minimap yet. But if there would be a minimap the Scroll of Arcane Cartography is your answer—no tricks, no traps, just discovery...

Scroll of Random Teleport, devlog #1

One of the most fancy additions in this update is the introduction of Scrolls—single-use consumables whose precise effects are unknown until you put them to the test. Here’s what you need to know about the very first of these mysterious parchments: the Scroll of Random...