Yearly Archives - 2026

Localization and Rune Forge, devlog #7

Japanese Language Support Japanese was added as a new language to the game. Text rendering is now handled correctly with proper and really nice font support, making the game more accessible for a wider audience. I hope more languages can be added in foreseeable future. Rune Forge The...

Gameplay Improvements and Rune Forge, devlog #6

One thing that had been overdue for a long time was refreshing the Steam screenshots. The previous ones were over a year old and no longer represented how the game actually looks. With the newer lighting, particles, and general visual polish, the difference is quite...

3D, Animations, Lava and Bugfixing, devlog #5

The first major pass on the 3D player with equipment is essentially in place. It still needs polish and additional content, but the foundation is finally there. I modeled a new basic 3D shield and received the full texture set for all 3D weapons. That unblocked...

Scaledeep – What Happened in 2025

After two years of development, last year was less about big visual changes and more about making the game feel solid and reliable. I am not saying that visual changes were smaller, but there is no huge leap between start and the end of the...