21Apr
16Mar
Gameplay Improvements and Rune Forge, devlog #6
One thing that had been overdue for a long time was refreshing the Steam screenshots. The previous ones were over a year old and no longer represented how the game actually looks. With the newer lighting, particles, and general visual polish, the difference is quite...
14Feb
3D, Animations, Lava and Bugfixing, devlog #5
The first major pass on the 3D player with equipment is essentially in place. It still needs polish and additional content, but the foundation is finally there. I modeled a new basic 3D shield and received the full texture set for all 3D weapons. That unblocked...
31Jan