Blog

Death Screen, devlog #4

A new death-screen system landed in the game. Unfortunately, it revealed a few problems that triggered a deeper cleanup than expected. Once it started pulling live stats, it exposed gaps in how certain states were tracked. Fortunately, these were simple issues. The screen now pulls stats...

Spells, traps and where to find them, devlog #3

Branding We’ve got a new logo and fresh capsule art—hand-drawn over three weeks, featuring our three ,ain characters. Now comes the "fun" part: slicing and repositioning everything for each platform. Steam alone wants multiple capsule sizes, and every social channel has its own aspect ratio, so...

Scroll of Arcane Cartography, devlog #2

Ever stared at your minimap and wondered what secrets lie just beyond its foggy edge? Ok, probably not, since there is no implemented minimap yet. But if there would be a minimap the Scroll of Arcane Cartography is your answer—no tricks, no traps, just discovery...

Scroll of Random Teleport, devlog #1

One of the most fancy additions in this update is the introduction of Scrolls—single-use consumables whose precise effects are unknown until you put them to the test. Here’s what you need to know about the very first of these mysterious parchments: the Scroll of Random...