What is Dungeons of Everchange RL?

Since you have stumbled upon our humble website, I guess you would like to know a little bit more about game we try to make in our spare time. If you are not familiar with roguelike therm, I advise you to check the pioneer of this genre Rogue, or to check the roguelike genre description on Wikipedia.
Dungeons of Everchange is a game set in a fantasy universe, …

Alpha 0.5 released!

Much has been added and changed in the new alpha release of the game. Probably the most important changes are regarding combat and skills. All weapon attacks were changed and improved, all armor defense rating works properly. Skills in weapons and armors were introduced: every successful hit by weapon increase weapon skill slightly, and every received hot on armor increase armor skill rating slightly. Here is the complete list of changes:
  • Monsters follow player upstairs if aggroed

Progress Sharing 1

for version Alpha 0.7.0.4

There are pending changes made in battle system. Abilities will be automatically upgraded, their availability at start of game will be reduced. New knowledge will be acquirable by getting abilities from books of tactics, books of prayers and books of arcane knowledge. Most of abilities were merged into one which will scale with as player experience in given ability increase.

For now, new battle s…

Progress Sharing 2

for version Alpha 0.7.1.0

Battle system is completely redesigned and now it is based on automatic leveling. There are triggers and moves, with moves being combat abilities players can apply on enemies, while triggers give advantage to player in some rare occasions when they are triggered. Here is the short list of changes, without great number of bugfixes.

UI
  • Fatigue representation is now inverted. Having 0 fatigue means …

Progress Sharing 3

for version Alpha 10

Finally, I have started and implemented into DoE a procedural geometry!


SO What is procedural geometry?
Until now game was only randomized floor during generation and with small randomization  on certain elements. That was until one week ago. Now, walls are also randomized, their geometry …