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Progress Sharing #39
STATISTICS
Total posts 30 •
Total topics 21 •
Total members 206 •
Our newest explorer is lyricoholic
izzy
Posts: 23
Joined: 1st Apr, 2015 9:15pm
Progress Sharing #39
A huge progress was made in last 3 weeks. Old bugs fixed, new bugs found. Here is the short list of our progress:
NEW: Crates are now destructible. Crates were indestructible for some unknown reason. Moreover crates will now spawn less likely the food.
NEW: Added caustic gas
NEW: Blood stains as effect of bleeding
NEW: Bleeding effect.
NEW: Enemies and players have HP bars
NEW: Floating text is added over player and enemies
NEW: Added selection circles under enemies. Yellow for neutral monsters, red for aggressive, green for friendly.
NEW: Added enemy burn effect
NEW: Added acid debuff effect
NEW: Added disease debuff effect
NEW: Added poison debuff effect
NEW: Added ant bite animation
NEW: Added ant queen bite animation
MOD: Visibility radius is slightly increased (from 4 to 6 tiles)
MOD: Optimized camera matrices calculations.
MOD: Added but then removed displaying of enemies names
MOD: Fire elementals don't sleep anymore
MOD: Worms don't sleep anymore
MOD: Speeded up a lightmap caluclations
MOD: Optimized calculation of constant effect from items
FIX: Human Female clothing is now properly displayed and colored.
FIX: During item pickup all particles are properly destroyed
FIX: Bee attacks didn't applied poison debuff
FIX: A lot of animations were fixed
FIX: Enemies were entering into cave walls
FIX: Caustic gas was not spreading over the lava
FIX: Player had a possibility to select enemies in the dark
FIX: Fire illuminates surroundings