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Progress Sharing #38
STATISTICS
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Total topics 21 •
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Our newest explorer is lyricoholic
izzy
Posts: 23
Joined: 1st Apr, 2015 9:15pm
Progress Sharing #38
New Enemies
Nine new enemies were added to the game, and game now gets into pretty playable state. These monsters will be encountered on depth 9 to depth 15:
Fire elemental
Orc Shaman
Naga
Ogre
Another biggie. Walk slow, smash hard.
Orc Archer
Orc Sharpshooter
Ghost
Magic Horror
With these enemies finished, we have:
This is 65% of enemy graphics done (52% last week).
Quality Changes
Loading enemies speed is greatly improved, it loads enemies 500%-600% faster! After some initial data is loaded, game needs 1.4 sec to create and load a complete level. This means that the level is randomly generated, 3D geometry randomly generated and placed on level and all graphics loaded and ready! More than satisfied, more than proud :)
Game has several improvements like adding hp bars and circles under enemies. Enemies are not always clearly visible, like black rats in dark dungeons. It is hard to spot them, so mark circles adds to playability also. Neutral, not aggroed enemies are marked yellow, while aggressive monsters are marked red.
Some of the other small fixes: