If you have missed this post, be sure to check information about our next game in the row. While ASCII roguelike version is being developed, graphics are being prepared for isometric variant of the game. Follow this link for rmore information. Stay tuned, more details is about to come soon.
This release brings a lot of visual improvements. Dungeon creating algorithm was changed, and random rooms are now mixed with "predefined" blueprints (and they are being also randomly formed to some degree).
Dungeon decorations are introduced, and mostly notable of them is dry grass decoration. Being highly flammable it can be easily used as a tactical element of the game, putting units at range as they will try not to go over the burning floor, or use it to simply burn them down. Artifici…
Dungeon decorations are introduced, and mostly notable of them is dry grass decoration. Being highly flammable it can be easily used as a tactical element of the game, putting units at range as they will try not to go over the burning floor, or use it to simply burn them down. Artifici…